Hi, I recently tried to bake a normalmap based on a "Highpoly" which is actually the same mesh but with Rounded Edge materials. I created the sample mesh with MOP Booleans by W. Vaughan (http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/). Instead of fixing all the Ngons with nice loops etc. to get a…
Hi Mirbobo, thanks a lot for your answer. I should have added that I'm aware of the fact that normal maps do not really include the actual depth of a model - my bad.. I just wondered, as this was the first time I used Modo for Normalmap baking. I'm a former 3ds max user and when I use a smililar workflow there (but with a…
A normal map doesn't bake the depth of the model but the angle/direction. So the results are to me pretty much what you'd expect. If you compare the top-down view of the high poly to the resulting normal map you should be able to understand the connection there. If you wish to get "deeper" normal map you also need to taper…