pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
If the chest of the actual character goes completely behind the armor with out some reasoning behind why it would to that is a bad idea. For one it wastes precious UV space where it could be better used providing resolution to other parts of the mesh. A second reason this would be bad is because it complicates the process…