Hi, If I want to create this as a texture in Quixel NDO and DDO how would I do it? All I can think of is use an aluminum material on a tile in PS and then go into NDO and normal detail the grooves, but not certain if this is right. I think if I want to do this then I would have to go into Max or any modeling software,…
At this point it might just be easier for you to send over what you've got, and I'll create a quick corrugated normal map that you could use as a learning example. Let me know if that's an idea that you're amenable to!
Thanks! How would you create something like this though? I don't see any way to make the outer edges of the larger extrusions that pronounced or wide. Is there a way to stretch out the angled part to make it more wide?
Also, when I added the new material to a mesh it did this: It is supposed to be perfectly tiled, I think I did everything right, and the normal detail that it shows me looks fine but I get this weird texture? I must have done something wrong when I created the tiled normal but I don't know what...
Smart Materials in DDO cannot be exported for use in other programs. DDO's base materials can be exported, but you need to create a blank project and export each material one-by-one. There is no batch export. So, unfortunately, I cannot assist you with this part of your query. We don't provide support for using our…
That is fine. I was trying to create a tin material like that of which is on a lot of older sheds: Problem is I know how to build the basic shape of it as a normal detail but not so much as to how to get the edges right so that it is tiled. How would I find out where the midpoint or edge of the normal detail is? I assume…
Interesting. The whole reason of me learning game design in general was actually just for that simulator, while working in and learning Quixel NDO and DDO I kept seeing that and thought it was odd because compared to the other engines its listed by its not known about. I haven't gotten to the point of learning any engines…
I see, then how would I make it tile well and not have seams sticking out? Would trying to make it tile hurt my normal details? So I assume I would start in Photoshop with a 4096x4096 sized document if I want 4k and then go from there with the normal details? Also, I have one more question related to this project about the…
I actually totally forgot there is an easier way for me to do all of this. I can use Substance B2M and just insert my image, it will take the normal details and everything else from it, then I can take it into Quixel and add my textures. I remembered seeing that somewhere then it hit me. Still good to know I can just add…
I'd suggest taking a look through my NDO tutorial: https://quixel.se/tutorial/vehicular-hard-surface-detailing-using-quixel-ndo/ You can create a texture like this using some simple rectangular vector shapes, an Emboss style, and a round curve. It should actually take no longer than 15 minutes to do the entire corrugated…