Howdy. While I've been busy sending out applications / looking for the next freelance opportunity, I thought I'd kill several birds with one stone for one of my newer projects. (Make a new piece to show, Improve my handpainted/Diffuse-only skills, and brush up on breaking down and following an established style/aesthetic)…
Posed + SketchFab Viewer Update: Made some minor Texture Adjustments, which boiled down to adding a few additional gradients to certain areas, as well as a few light and dark lines to push some of the edges a bit more. Pretty standard posing process - I just made a ZSphere Rig in ZBrush, posed using Transpose Master, then…
Update time! Spent all of yesterday doing the UV's in Maya, and most of today working on Texturing. (Warning: Photo Dump Incoming) I was also able to squeak out a bit more polygon reduction (about 1,800 Tris in the hand bones that weren't really doing anything useful). I'm aware that there could probably be some texture…