It's just Unity, so whatever you can do in Unity you can do in 3veo. Just a warning though - one limitation (at least for right now) is that if you have a custom C# script for one of your particle systems, that won't show up in the 3veo published version. We're hard at work adding script support right now (we're using our…
A third tutorial for 3veo is now online here - showing how to add interactivity to content with Playmaker https://youtu.be/h-GRpy5b6JM Thanks to everyone for the comments and feedback so far - keep it coming! Come on over to watch.3veo.com to try out the beta and let us know how it works for you!
Hello again, Here's a new tutorial video about publishing to 3veo with camera navigation. Hope this is useful :) https://www.youtube.com/watch?v=BZRK_focIOU We hope the replies above have been helpful and that some of you who haven't taken a look yet can check it out. We'd love to hear additional thoughts, feedback and…
Hi renderjs, I'm Ben Cooley - founder and lead engineer of 3veo. Jaydee is our beta program manager, and he asked me to drop in and answer questions. - You are not very clear at what it is that your technology does. Sorry about that. TL;DR - We stream Unity content (projects) that you can just ZIP, and drag and drop to…
Load times will be dependent on the content that is uploaded. Our streaming converter (as I mentioned in my other reply) can currently reduce texture sizes to reduce load times, but at a cost. I agree that we should probably move larger content to perhaps an HD section where it's clear you need a good connection before…