It's just Unity, so whatever you can do in Unity you can do in 3veo. Just a warning though - one limitation (at least for right now) is that if you have a custom C# script for one of your particle systems, that won't show up in the 3veo published version. We're hard at work adding script support right now (we're using our…
Load times will be dependent on the content that is uploaded. Our streaming converter (as I mentioned in my other reply) can currently reduce texture sizes to reduce load times, but at a cost. I agree that we should probably move larger content to perhaps an HD section where it's clear you need a good connection before…
Hi renderjs, I'm Ben Cooley - founder and lead engineer of 3veo. Jaydee is our beta program manager, and he asked me to drop in and answer questions. - You are not very clear at what it is that your technology does. Sorry about that. TL;DR - We stream Unity content (projects) that you can just ZIP, and drag and drop to…