WIP 10 Figuring out the color palatte for the light. Thank you to @"Amsterdam Hilton Hotel" for his pistols. They are dope! Any feedback on the textures at this time?
WIP 6 Also got feedback that the chest does not follow any particular torso anatomy, so I've reworked it here to finda design balance between the original concept and accentuating the human torso anatomy. Any critiques?
WIP 9 Refined edge wear and damage on body and face. Fixed face errors. Added eyelashes. Still trying to resolve how to get the upper torso to 8k tris without losing silhouette landmarks. Any feedback? Anything that could be improved? I keep thinking at this back end of the stage, I'm missing how to get this to really pop…
WIP 8 Adjusted silhouette of biceps to looks fluffier and bigger. Still adjusting scratch details of the torso armor. Need to reduce polygons of torso and head to be under 8k tris as per original prompt. I should probably get an actual pupil sculpt to bake from. Or get it done in Substance Designer. How are the hand…
WIP 11 * Added more roughness and albedo accentuating of edges/cavities in the shirt, arms, and vest. * I need to figre out how to add some version of a rudimentary flow map to the hair. * Need to adjust the hairline to be more feathered, either with the texture or mesh. I'm hitting against my knowledge extent. Anything…
WIP 12 * Fixed the sclera size and transition of the eyes. * I think I fixed the Cornea so it picks up reflections more pleasingly. * Emphasized the AO around the face. * Polishing the hairline * added a flow map for the anisotrpic reflectionss on the hair * just as FYI, I don't think I'll be able to resolve how flat some…