"Discourage add-on developers to port their work now since the Python API will still change." Reads from the "Beyond the Code Quest blog post at code.blender.org So, you'll have to wait till September 19 when the final python API of Blender 2.80 is finished and add-on developers can finally port their add-ons to Blender…
Thank you all for your interest.As you said, it works. I've been committing some fixes lately, if you see a certain tool not properly working please report it. Blender 4.0 have massive performance gains and although the Python API have changed a lot lately, most old code is still supported in this version, maybe becomes…
I used TexTools back in the day when it first came out for 3dsmax. It sped up my UV workflow a lot, thank you for the initial release, very inspiring! I've been looking at Blender the past couple of years too and decided to make the switch to blender last year. Seeing your effort creating TexTools deserves a very big…
@PatJSThanks and yes Blender is great: Initially a tough learning curve but once mastered a very powerful software. @frmdblYes I agree there are already some great addons out there but I see much more potential moving forward with Blender 2.8. I guess many people want to see a improved PBR painting and texturing workflow…
That's awesome, it was getting to complicated before so now it uses a different method in Blender. ... I think so too, I used 3dsMax for almost 17 years (starting with 2.5) and always relied on the many tools that it came with and they preserved even in newer versions. But after diving deeper into Blender last year I…
TEXTOOLS 1.6 NEW RELEASE UV LAYOUT * Stitch added, an accelerator to the vanilla UV Stitch operator which preserves the position of the original selection and can sew multiple edges from multiple islands and objects at once. * Align World improvements: added Axis option to gain control on the tool when the global…