I am baking color ID's to vertex colors, but when I go to object mode, I cannot see my vertex colors anymore. Is there a way to either - See vertex colors outside of vertex paint mode? - Not clear color ID's when baking to vertex colors so I can still visualize them?
Found another issue... using Convert->Vertex Colors works on the selected object, but if you have any other objects with ColorID's in the scene, the ColorID's on those objects are obliterated. It also does not convert them to vertex colors.
Hey @renderhjs Any chance you could have the ID map functionality create vertex colours instead of materials? I often have to bake Zbrush exports together with Blender exports, and while I prefer baking from materials in Painter, Zbrush's polygroup colours make that harder (they're often extremely close to eachother in…
TexTools for 3dsMax has that feature called 'Transfer' Luckily TexTools for Blender already has some nice UV channel swapping tools. Adding a transfer bake mode should not be difficult. Will have a look this or next week as I agree this mode would be very useful. On another note: Been experimenting with vertex colors to…
Maybe like thisv1. use mix shader (easy to use)v2. use radius inside bevel (more control)there is probably more way to do it, but it's first thing that I could think of mask could be any thing: texture, vertex color etc.
@renderhjs Great that people like you start using Blender, it's amazing how much it's developed over the last couple of years and to see great addons being made. I remember vividly back in 2011, there were no ngons, no UV stitching, no custom vertex normals etc. There's still a few things that could be improved, but…
Apologies guys there was a bug in the last version that would throw an error as shown above when baking high to low poly. This has been fixed with a hot fix: http://renderhjs.net/textools/blender/Blender_TexTools_0.9.7.zip Upcoming 1.0.0 has a lot of stability improvements regarding baking like restoring previous materials…
As you need quite some UI space I think the only choice you have right now is to add it to sidebar? I think you dont even need your own tab, uv sidebar is still pretty plain. You could probably also split off some of the operators into a pie menu or even multiple pie menus? As far as I know - baking is still under…
TexTools 1.3.0 is out! Download & manualhttp://www.renderhjs.net/textools/blender Changes * Baked image list: select and open image files. * Pin & Relax: Pins edge loops and relaxes related UV islands * Improved general UI: checker map button * Improved baking UI: single texture mode now part of the baking sets list. *…