I was setting up the file again to send over and testing it on 1.5, and the straighten function is working as you say it should... weird, no idea why it wasn't working before, I didn't do anything differently: just a default unwrap, moved the shell out of the 0-1 square, selected the edge and then hit straighten. If by…
@renderjhs Really awesome stuff! Glad that there's more than 5 mat colors. As for the normalize, I just realised you're using cycles and I'm used to using Blender Render. When using blender render there is an option to normalize which makes sure the AO bake will use the full 0-1 range. More here As a side note I did this…
@rafastrip How big is that model? If each of those bigger square are the equivalent of 1x1 blender unit/m the model would never fit in 1k texture unless you overlap it. To apply it correctly you should first set te texture size, then apply the checker map texture, and then apply the texel. Just in case, this addon is…
Hello, great tools great work. I have a couple questions. 1) similar to max relax tool and more likely similar to maya unfold tool, can a tool be added? And maybe something like maya layout tool, a tool that will scale, rotate uvs and pack in 0-1 space. So small polygon islands in 3d, takes less space in uv. 2) can we bake…