Most game engines operate on the metric system with 1cm being 1unit. Figure out how many pixels you need per cm. Depending on the style and hardware resource requirements of your game you might have to go 1px per 1cm or even 1meter. Those games are typically large blocks of color with very little pixel definition. A good…
Anything that hangs outside of the 0,1 space will tile. It is perfectly acceptable to have your UVs look like a rats nest with UVs hanging out far past the 0-1 space, IF you are using tiling textures. Below is using a tile texture and it helps to offset the UV's to help avoid repeating details. You can also add strategic…