I'm increasingly finding situations where it would be benefitical to pick up mel or python. I need some help with something, and hopefully I can study it.I have a few hundred objects correctly named in Maya. I need them all to have their own duplicant of the shader network, with with a name that matches the object's. An…
Select your nodes. Make sure they already have the material to be duplicated assigned. Run the script (as Python). import pymel.core as pm<br><br>nodes = pm.selected()<br>suffix = '_SHDR'<br><br>for node in nodes:<br> pm.select(node)<br> pm.hyperShade(shaderNetworksSelectMaterialNodes=True)<br> mat = pm.selected()[0] # we…