At 3:48 you can see it closer. A wild guess is that, besides the scarf being a ribbon mesh that's animated procedurally (to make that delay effect like @Ace-Angel explained), there might be some texture warping as well, like from a DuDv map as explained in this article, for some added waviness.
Hey guys, Not used to post in this part of the forums, but I have a question. I have been watching some old Ps2 Shinobi gameplay and was amazed by their vfx tech, especially on the scarf of the character. https://www.youtube.com/watch?v=sBtlmpxTVhg It doesn't look physics based or even geometry (just my observation, I…
The easiest way would be to create a 'tracer' effect in the game either via the game engine if allowed or through the shader, kinda like many particle effects back in the PS2 game days, where things followed a node (say in this case, the face) and would register every X seconds the interval of the animation and position…