oowh okay. 2 question tho 1. do ue4 has other texturing tool other paint the vertex? or i rather just be doing it all in painter? 2. if i do use the plugin from allegorithmic website to ue4, does that mean i can get away withoput making material instances in ue4? cuz i feel like if i already make the tiling in designer, it…
It depends. Personally I just export my texture outputs as bitmaps, Import them into UE4 and set up a material there, and put it on the objects I want. This is slower, but also allows me to use the textures wherever i need them (marmoset, etc.), and because I don't really use variables in my graphs it works for me. Other…
1. I believe UE4 has vertex painting tools, and if not I'm sure you can find a plugin for free that will do it for you. However, Substance Painter is not a vertex painter, it is a UV painter - the colour data is stored in the UV map's pixels, rather than on the vertices. This means you can have a low poly model (e.g 200…
Technically, to paint a landscape you would use landscape layers to paint in the landscape tab, which is slightly different than painting by vertex. You still may often paint models by vertex with a pretty complex material setup. You can use your vertex colors as a blend in a lerp node between multiple colors, normals, or…
Generally UV. Terrain is normally quite flat, so a simple projection generally suffices. Some people might use a triplanar projection while texturing, and project that onto the UV map, but other than that I don't think it's used often in game engines. Substance designer is a way to make static textures (or adjustable…