A bit outdated but TexTools for 3dsMax has a Symmetry tool http://renderhjs.net/textools/3dsMax.html Mirror Reflects or flips either 1 side of a UV shell to the other side or average booth sides so that they are in any case identical. This tool comes with 2 modes: * select half the faces of a shell to mark the half to be…
The majority of artists don't have issues with the way the tools work, at least not to a point that they would stop making art and go write scripts and tools. If you have twisted and poorly organized UV's that's mostly a problem with your workflow. How you make something can vastly affect how the UV's come out. If you…
bump so this was pretty crappily answered seems like there is no push for symmetrical uv unwrapping tool? anybody wanna explain how you do symmetry in gimp with uvs that are twisted and poorly organized the software is only 1500 dollars.. why arent people getting what they paid for? i would understand if this were 2010 max…
This is the wrong way to think about things. As much as that sucks to hear. If Max is giving you a hard time UVing, you'll probably have a hard time UVing in any software, not to say that there aren't simpler solutions it's just that they're all as similar as each other because the task is the same. I understand that…
I learned to first drive a stick, it doesn't make me a better driver, it just means I can drive more types of cars. It was a cumbersome process and unnecessary, but I am thankful I learned earlier in my life rather than just getting by and putting off learning. That's the trap you can fall into when you rely on shortcuts,…
This is probably the best advice I have actually gotten in a long time in terms of education. "Focus on quality first and speed second. Speed comes from practice. " That's actually one thing I feel torn about right now, speed vs quality. I feel like I am taking too long to model, my models for a beginner I guess look…