HI everyone I would like to retopog a character in topogun , I sculpted in zbrush and use polygroups and differents subtools. I would like to export it to topogun to begin with retopo , however I do not like to merge all the subtools in zbrush and export it...cause I think if I merge all together...(mouth, teeth, eye,…
hey man , do you mean one by one ? but I need to keep the real location or not ? or zbrush exporting keep it for me? If I export the whole model not be a problem cause it is joined , but for example I do not want my jaw or teeth in (0,0,0) location... I need to keep all my subtools or objects in the real location of…