[ ZBrush 4R7] [ Blender 2.79 ] I feel like there's really quite experienced artists here. What method do you recommend to model a realistic human ? I'm also going to make a lioness and more animals , but , one creation at a time. I'm not looking for stylistic , I mean true realism , photo realistic. I know the best way to…
Whatever you do, do *not* assume that Zbrush is some kind of cornerstone of character asset creation, as it certainly isn't (unlike what "tutorials" might led one to believe). As a matter of fact you'll probably realise after a while that the sculpting aspect is by far the easiest part of the process ... and also the least…
It varies a lot, depending on the artist. But MY workflow goes like this (most of it is solid planning, but I'm always learning new ways to improve my pipeline, so there is some new thoughts about improving my workflow too): 1. A human base mesh, male or female, made in Blender by me. Usually quite low poly with a good…