I like the overall textures, but you gotta fix the proportions. You gotta test things out, but what stands out the most right now is very long neck, that might fix the illusion of the shorter legs, but you may have to make them a bit longer.
wow firstly , i really like your work . great work . i didn't thought about the neck at first ( because the reference i am using grant gustin has a long neck ) but you are right it is adding the wrong proportion so i will adjust that too along with the legs . thank you
@pmiller001 pmiller001 said: this i did not knew , thank you so much , also do you change fbx to obj after that ? because i need that mesh for substance painter . right now i did the naming again after force closing it now iam exporting it again hoping this time it will work .
ok , so i ran into another problem , can someone please help me out ? . so i was trying to bake the model am working on , here is a pic of it in normal ( i mean just imported low poly mesh no bake ) this mesh has multiple meshes all exported into single file called flash_low , also all the meshes have names like face_low ,…