Interesting enough I noticed recently when i was thrown into a circle of conversation at a party that I don't really have a good elevator pitch for the game. All I really have as an explanation for that is that its a medieval fantasy RPG. As for a prototype I want to have something really "playable" by the end of the year.…
Maybe? It depends on what they delays were, if you were in the military, if you were in school or something else was happening. I'd be interested in hearing what happened inbetween idea inception and then actual dev work starting. Would help me get a better context of where you were coming from originally with the 100 days…