Seconding what Slosh said, he really hit the proverbial nail. You won't get a job where your sole purpose to take a collection of pre-made assets (made by the art team) and place them into a level at your discretion. So if you want a job within the games industry, you'll have to choose which side of development you prefer…
Worked for Bethesda on Fallout 4, can confirm they did do a form of grayboxing on major areas, not every location of course because that would be a lot to do and usually not necessary on the smaller areas that a player would be more likely to randomly stumble upon rather than having the story funnel them to that area. They…
There's nothing wrong with being modular...the whole point we are trying to make is that they are greybox and that no art has been made at that stage. Anyways, if you are just trying to make your own game, you can pretty much just do what you want.
Hey Robert, While I think every person here can remember that spunk and huge drive to create a bunch of stuff, like what you have now. They are giving you feedback on things they have learned through their times failing, and learning along the way. They are passing on their guidance to you in hopes you don't waste your…