Learned how to utilize Blender's texture painting feature as I don't own 3DCoat, and I'm already spoiled by it. I don't have to worry about seams as much, however I am finding myself bouncing back and forth between Blender and Manga Studio for minor tweaks (text tool, better brush control, etc.). Regardless, this is…
Progress from today: Started painting the metal bits on the back. Still finding chrome to be tricky to paint, but reference has been helping me wrap my brain around the material. Also cleaned up some areas on the modem that got muddied while painting in Blender.
Apparently, finishing the texture just wasn't enough! I decided to try to learn how to animate in Blender, and through the super neat addon AnimAll, I was able to animate the UVs and eye geometry to give it even more life. At the moment, only one eye has been animated, but I'm planning on doing the other eyes as well.…
A preview of what my next portfolio project will be. 2021 is the year where I’m diving back into primarily 3D work, and I’ll be creating an environment based on an original concept piece I sketched up. My goal isn’t to match my drawing 1:1, but to utilize it as a jumping off point to help me develop the idea I had in my…
My previous projects were handpainted, and I'm looking to continue that trend. Here is what I've recently completed in late November as an example of my current level of skill. model This month's current project is a little more ambitious than a low poly prop; I'd like to try to create a higher poly hero prop while still…
Incoming update dump (it’s a little image heavy)! Okay, so, it’s been some time since the last post, but throughout these few months, I’ve been chipping away at this project. A lot has evolved! First thing that’s noticeable is that the room looks very different, particularly in design. While working through my asset list,…