hello. is there a way to disable the "move & select tool" to move a selected object freely by mouse? happened often enough that i move an object accidentally by clicking the mouse a bit to long and move the object a bit without noticing. thank you.
thanks, but not really the solution. my question was more, if there's a way you can only move an object over the pivot when "move & select tool" is activated.
That is a stupid bad behavior from Max. Perhaps a vote could help: https://forums.autodesk.com/t5/3ds-max-ideas/stop-max-changing-from-select-tool-to-move-tool-when-leaving/idi-p/7838999 Max changes continuously to move mode without being requested when doing multiple operations. For example step build and extend, you…
is there a chance to lock an object in "world" (create) mode, but still able to work on in "modify" mode? i already try to set everything at position 0 so if i move an object accidentally i can check if ive moved it later.
thanks for the replies. too bad. i already try to push the q button all the time. but sometimes you click a mesh and it switches instantly back to "move".
Yeah, dragging the transform gizmo or the object will move the object. No option to change that behavior. But you can do a couple of workarounds. 1. When things are in the correct position, tap x to bring up search. Then type Freeze Transform. Then later if you accidently move things, do a Transform To Zero operation.…
Yes, the Select Object tool. The button to the left of Select and Move. Default hotkey is Q. http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-6CEB9419-A182-430C-9C6C-FEE5799324E0
Hi, Do you mean to move your object only by interacting with the pivot? I think you can't, the only way is to switch between Q and W shortcuts, as Eric Chadwick suggested.
If you are taking about monster's 1) , of course you can do a "transform to zero" to restore the transform on each individual object you previously had selected "Freeze Transform". Simply use the ALT-RMB quad menu. Another interesting option to completly lock the objects transform to world zero is assigning an empty list…