I know I'm bringing up an old topic but it's something I feel is important to the community. I don't think I made my point clear. Let's pretend you are in a time crunch. You can only do one thing due to lack of time. Assuming a metal/rough workflow, would you rather... A: Have accurate roughness detail (or just believable…
+1000 to everything Pior says, there are no absolute answers here. As far as "which is more important" the only reasonable answer is: it depends. It depends on the art style, it depends on the specific material you're creating, it depends on the engine and shaders and light and and and. Really, I've never in my career had…
Again, it's a question that doesn't make sense. It's like do you prefer oxygen and toast or water and steak? None of these are mutually exclusive in any way. You should strive to have sound material levels, believable wear, and good lighting and presentation. Let's throw interesting design in there too. If any of these are…