@Dennis_Levi It's turning out pretty good! That background though makes is really hard to see what's going on. Maybe go in a blur the background so it's not so hard to see the details.
So realization totally set in that I'm not approaching the hard surface challenge as a ship racing course as it's meant to be, but I think I'm ultimately going to roll with my initial thought of it as a futuristic pedestrian path with a little drone on it. :sweat_smile:
Hey all, I'm going to give the handpainted category a try. Here is what I've got so far. @jake1210 - Digging the progress so far, I was torn between the handpainted and the hard surface this time. I may give it a try if I have time.
Hey all, this is my first time entering the polycount challenge :smile: I will go for the hard surface knife. Below you can find a shot of my modeling so far. Still a lot to do, but I'm exited to read your feedback and see the stuff from you guys.
Hey guys I didn't plan to join but changed my mind! Picked pistol from the last concept as I wanted to get out of my comfort zone and try some hard surface modelling (in which I suck). Here is 3h blockout and plan sheet. Please feel free to be harsh :D
@Zerogun That's fantastic! I am wondering how you're gonna retopologize this. I have only experience with organic models and found myself stuck on this when it comes to retopology of complex hard surface. Please can you give me some tips, hints or at least share some sources? Thanks and keep up good work!
Finished! It's not as good looking as I thought it will be, but I am happy with my participation in this challenge. My main goal was finally break the fear of making hard surface stuff and get out of comfort zone. This challenge at least gave me a lot of experience, courage and I will definetly participate regulary! Here…
Hi All!!! Everyone's work here is really inspiring, and It made me want to try modeling one of these concepts myself. I decided to go with the blaster from the hard surface category. I had a lot of firsts with this project, including my first time participating one of these challenges, and first time modeling something for…
Hey all, want to show you my update on the hard surface knife. Think I'm already done with the High Poly. I want to add further details on the handle later in substance painter. I'm still considering what's the material of the loop around the handle. I think it's a kind of plastic material. What do you think? Maybe metal…
Thanks! As for the totem, I don't really know how detailed you want your blockout to be and how much details you will be sculpting/modeling so it's hard to say anything. The general shape is looking good, except you're missing the wings. I think the totem is supposed to have 2 wings mirrored, but the artist just drew one I…