Just wondering, Would that House and all the Props (stylized variant) be inside one UV with some atlas Textures or just seperate uvs for props / modular wall pieces etc.
Hi everyone! I almost finished modeling the house. This is my first stylized project ever so critique is very much appreciated! Thinking of using Marmoset for rendering. Cheers
@Ashervisalis Thanks man! You've done well yourself. For stylized stuff you treat it just like anything else really. Having everything hand painted with realish looking metal can look nice. Just depends on what you're going for. I'd go check out some stylized games you like or find some specific art you'd want to shoot for…
Hello all! This is my first try with these monthly challenges but I am enjoying it so far! I took a shot at the stylized house. I love the design + I need to brush up my stylize art skills. This is the result of an afternoon work. Still needs some optimizations because some polies are all over the place. I also need to…
@cameronthughes Looking wicked! I love what you've done with the back of the building. Going to start some high poly stuff now. Not much is going to need a high poly created, just boxes, garbage, arcade games, that sort of stuff. Can someone please explain Metal/Rough workflow for stylized? Will I be adding metal and rough…
@golani79 Thanks so much! Can do. Modeling; I did the blockout in Maya. I made sure to minimize sharp edges using bevels, and bake away any remaining sharp edges later on. Of course there shouldn't be very many straight or flat parts, kind of like the cartoony reference. I used lattices on things like the garbage can and…