Update, Thanks for the feedback @Klawd and @Ashervisalis I went trough the model and added bevels on the major assets like the building, brick ect. I also messed about with the values on roughness to bring down the shininess on the building and to increase the metalness of the panelling at the front door.
Hi, iam still alive. Took alot longer as excepted. :smile: Maybe my claims are a bit to high. Well here is the baked "lp". Rendered in Substance Painter. One note, i sculpted every brick unique and retopo it by hand. I will never do this again! :smiley: Have a nice Day.
Almost done with the low-poly. I still need to adjust some shapes and add all the wires. How do you guys plan on going about texturing? I think I will be using mostly unique space, except for a tiling texture for the red bricks. @MrBFox That looks incredible. At first glace, I thought it was a painting.