It's a bit difficult to tell from the viewport screenshots you posted but it looks like you've actually modeled each leaf with a 4 quad plane which means that every leaf you have is 8 triangles. This is a pretty inefficient way of handling the leaves, you'll generally want to have more leaves on each alpha card, and the…
@JordanN : I'm going to try another test, trying to get it down as low as possible, however at this point I have the feeling that I may need to create another shader just for the leave and with the example I did above it would have been just one. Also if you would kindly elaborate on "bake down" It has been years since I…
Happy New Years everyone! I am hoping to avail myself of all the brilliant minds here and hopefully make some headway on my first game project. With that being said I am hoping for some input on my first hurdle, making a decent looking low poly hedge maze! This is a test I worked on today after looking for various in game…