I did my best from just this limited 2 similar views About your question relating normal map : Basically you can have things that are in the material of the cloth itself like cloth bump or some sort of pattern , embroidery , lace trim and so on this is specifically on moving part , on part that doesn't move much or at all…
Hi there everybody, I'd like to post a character I have been working on for a while now. I would very, very much like to get as many thoughts and critique as I can from all of you who are more skilled and experienced. I have come to a point where I simply need to suck it up and ask for help and critiques. I have to realize…
1. I am feeling overwhelmed by the amount of accessories, and I am also unsure how best to group the UV's. Head and mouth is a no-brainer. Hair, eyelashes & eyebrows another. Fur on her boots maybe a third UV map. But the fact that she has so much clothes layered on top of eachother, I don't really know how to organize any…
every texture gets mip-mapped. You never display a texture at full resolution in the distance. Texture space would be completely wasted and it would produce artifacts. It doesnt matter what you see. If you see the front the complete texture of the character will be loaded in the memory. It also doesnt matter where your…