Started and finished this one today, from concept to texturing! Here's the Sketchfab in case anyone wants to look at it in 3D/take a peek at the texture map or triangle count etc!
Crafting some fantasy armour in Blender 2.8. Just blocking in at the moment but I'm loving the real-time volumetrics, bloom, PBR, HDRI etc available in the viewport. Very Excalibur.
Incredible stuff as usual... I'm trying to figure out my first "superhero" (8 heads), based on my last "basemesh" and on a multitude of classic and modern superheroes designs. (Yellow Jacket, Flash, etc...) Cheers!
Hi everyone, I'm working on a set of fabric materials for Unreal and Substance. Good fun playing around with subsurface scattering maps etc. Some more about it on my ArtStation https://www.youtube.com/watch?v=iOGmXI8Gdn4
Hi all, made a Pharaoh Falcosauros fan art piece for Warcraft. Might pose him up sometime and continue making a few tweaks! Starting on a human now. Link to Marmoset viewer, maps, etc. : https://www.artstation.com/artwork/r84mG
Started as a speedsculpt and decided to go into details. Used xyz textures as a base, forgot to use Layers etc but still happy with the result, learned a lot during this study) Thanks for the many feedbacks I got! Cheers! https://www.artstation.com/artwork/RYYKbD