Trying to push this piece as far as possible. Making slight adjustments before the last day of class this Wednesday. Will post again if significant changes are made. Modeled in Maya, sculpted in ZBrush, clothes in MD, textured in Substance Painter, and rendered in V-Ray.
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] https://us.v-cdn.net/5021068/uploads/editor/iy/d7abc6vsc4xw.png">I just started work on this hoody with MD. I find its easier to base your design with real life clothing and measurements in front of you, rather than guessing or intrepreting from patterns…