I'm optimizing a number of hard-surface vehicle parts from Solidworks by baking high-poly details to the low-poly mesh. When creating assets for games, I almost never use 90 degree angles on high-poly models. However, this particular asset I'm creating has a combination of beveled and sharp edges. I have a feeling that the…
Everything is a balance of pros and cons. Sure, hard edges on a 90° edge will create worse artifacts the sharper the highpoly edge is, and even worse if the edge goes around a curve like around that cylinder hole. If this is a 'hero' asset or will be viewed up close in VR, I'd consider chamfering the edges of the lowpoly…