Looks like a great beginning! Designer is super powerful, it just takes some time to fully master the various nodes. Here are some tips for each material: 1. The normal map here looks quite intense, when you might want to use a combination of height and normal. Height for the big shapes, then normal to add smaller details.…
A lot of tutorials suggest completely procedural approach and people do wonders sometimes. But for many things IMO it's like a weird sport , a matter of personal proud , a showcase achievement rather than reasonable time spending in actual production. I never saw procedural grass ,fallen leaves or even asphalt cracks for…