walls of text are great. it means you engaged and thinking ;) Yes in some cases having a highpoly for nice edge highlights can be good, usually for hero assets, floorboards on an overall environment not so much in 80% of cases. Some games do more highpoly than others depending on art direction and how their engine best…
Alright, so I’ve done some research and some testing over the last couple days and hopefully I have this understood now, but I still have some questions This is a render in max. The one on the left shows the wood boards with my UVs placed in the 0:1 space using a 512x512 seemless texture on both sides tiled 4x. The left…