Thanks
for the advice PixelMasher, that’s the area I can definitely see I need
improvements in. Could you help me better understand the use of texture and
trim sheets though? The idea I
had with making high poly models was to bake smooth edges on my low poly
objects, the environment isn’t really beat up so I didn’t see a…
I did some more research and I now I think I get it. So what I could have done was made a trim sheet of wood for
example that tiles horizontally with some detail parts if needed near the top
or bottom or combine the wood with another material. My scene is mostly wood so
probably just a wood combination. That trim sheet…
walls of text are great. it means you engaged and thinking ;) Yes in some cases having a highpoly for nice edge highlights can be good, usually for hero assets, floorboards on an overall environment not so much in 80% of cases. Some games do more highpoly than others depending on art direction and how their engine best…