Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
Alright, so I’ve done some research and some testing over the last couple days and hopefully I have this understood now, but I still have some questions This is a render in max. The one on the left shows the wood boards with my UVs placed in the 0:1 space using a 512x512 seemless texture on both sides tiled 4x. The left…