I'm experiencing the following problem with VRay for Maya. Looks to me like tangent mismatch between viewport 2.0 and VRay. I'm rendering in Maya 2017. I'm using VRay version 3.52.03The Normals on the mesh are completely soft and "unweighted". Can anybody tell me of a workaround or checkbox to get this fixed without…
Yeah it sucks something like this is still a problem in current times. If you find anything specifically for Arnold let me know though! =] However you can still get MentalRay from Nvidia right? https://forum.nvidia-arc.com/showthread.php?16283-Now-Available-Mental-Ray-for-Maya-2018 I've just downloaded and installed it.…
Normal maps and colour spaces is usually what messes up my normal maps in Maya. I dont mess around with offline rendering too much nowadays, but have you tried looking into the colour space for your normal maps? The standard file2d node in maya usually has it set to sRGB, you want to set this to RAW for your normal maps. I…
As extra information I've uploaded a stripped down version of the test-scene. test Scene I've also experimented with triangulated vs quads. And made sure the map is set to "Raw" colour space. I'm trying to figure out how to get the normal map consistent. Viewport 2.0, High Quality Viewport and Mental Ray are all…