@Nars Yes, you can go from Houdini asset to a static mesh. Example: you can use a Houdini asset to place cables and then you can baked it to an actor. This model will automaticlly be added to the content browser. Here is a photo of the options you have in Unreal Engine 4 to bake Houdini assets.
@eekhammer Thanks! The spline systems are made in Houdini. The pipe is based on this video ( https://vimeo.com/210679269 ) You can start the video at 4min to see how it is made. Note: if you want to open it in Unreal Engine, you will need a license for the Houdini Engine or you can try the free trial. (My license is…
Here are some shots of the furnace that I textured. Also this week my Houdini license is expired so I not able to continue working with the Houdini plugin for UE4. :neutral: I maybe want to add foliage but I'm not sure. Any feedback is welcome.
For the scene I want Stone Debris. I didn't know where to start and then decided to simulate destruction in Houdini to have a base model for my stone debris. Any feedback is welcome. :) The simulation in Houdini. This will be the base model to sculpt on. Texturing the stone debris in substance painter. (still working on…
Thank you for your reply! Gonna try and use this in a game project in school. Another guy in our team is pretty nifty with Houdini, so I'll look through it with him. Keep pushing, this piece will be epic!
This looks amazing! Do you have any resources/links to how to make that spline system? The function I'm after is that it adds a new mesh when you change direction of the pipes. Is it made in Houdini or just a UE4 blueprint?
Hi, Currently I'm working on an environment scene. The scene is an old factary with a blast furnace. Lighting in the scene is dynamic and GI enabled. I used Houdini in Unreal Engine 4 for cables and pipe. The goal of the project is to improve and learn new things. Such as making high poly models faster and learn more about…
Here is the progress of this week. After I made a few materials in Substance Designer. I started making high poly of meshes . Then began to texture some of the models. Vertex material for the wall. Houdini assets I have made and going to use for the project. This assets places cables quickly around the scene. Cables around…