Hey guys! I'm setting up a rig for my character for ue4. My character has hydraulic rams. I set up a look at constraint in max for the hydraulic ram, but when I import it to ue4 it doesn't seem to accept that. So can I set this up in ue4? If So how do I do that? Thanks!
Maya user here, but from my experience working with constraints they wont export to UE4, Theyll have to be baked into the animation in Max/Maya then brought into UE4.
Yes! That's what I thought, but I thought if I did part of it in unreal it would give me better control in the editor. If there's no other way i'd have to bake it.