Hey guys! First time poster here. We currently have a class in environment art, and the assignment is to make a modular environment together with 3 other people in the class. So we each have different locations, but the scenes should work together, style and building/modular wise. So we decided to have Overwatch as our…
Starting to reach the end of this project, and I'm now focusing on lighting, which I find really hard. All natural light sources I have are basically the torches on the walls, and that would make the scene really dark. So I've put a few point lights in certain places, and a few spot lights in the ceiling, all with a bit of…
@jwsargent_me Thank you! Threw a few more textures on today and redesigned the scene a bit. I think it became better, but can still be improved. If anyone has any suggestions on how to make a cooler scene, that would be truly welcomed. I added some geometry to the walls, I think it became much better. Every brick is now…
Todays lighting tweaks! Got a bit more focus to the center piece I think, and also a bit less saturated in the orange parts (maybe still too much though?). I also got some shadows coming from the torches now too, but still wanna get some nicer shadows dancing on the walls and pillars.
Got back to school today, so now it's full time work on this environment for two weeks. Tried to do some wood scuplting and texturing today, and also played around a bit with the lighting. Starting to like the look of the stone textures now! Pictures of the current state:
@wirrexx Thank you! I'm calling it done for now though, but might pick it up in a few months if I feel that I've learned some new tricks I can add to it.
I'm calling this piece done now! I really learned a lot and I can't wait to start the next project. More pictures can be found on my ArtStation: https://www.artstation.com/artwork/qGYeR
Yeah, they probably do :) Nope, not following his tutorial, but I think he's one of the best out there for stylized stuff, so he's definately an inspiration!
Todays main focus was to sculpt and texture the wooden door. I didnt spend too much time on the texturing because I wanted to get it into the engine quick to see how it looks. I will add a bit more color variation to the wood, right now it's just one color.