Same guys that made Guilty Gear Xrd. I watched that video a while ago and the main thing i remember was that his analysis didnt seem 100% correct. I cant remember what makes recall it like that, something about the smears I think. Basically They used 3d flipbooks in GGXrd for special effects. There was a thread here on…
No need for that kind of weird trickery, just swap the actor's mesh, for example like this in UE4: https://answers.unrealengine.com/questions/272247/change-mesh-1.html But to go more into the technical aspect, yes, they are scripted, using the same script language they used in their sprite-based games like Blazblue, so…