Hey guys I'm planning on applying for 3d environment artist job in Ubisoft and I'm trying to get as much feedback on my portfolio as possible. I have applied for the same position last year, when I was fresh out of uni and even though I passed the portfolio part, my art test wasn't that great. For the past year I've worked…
What I want to add,in your already shown projects as a first picture you dont have your work but other peoples work. A person going through the portfolios does not read the comments, and what they see will propably be in their head that its yours.
Hello. Prop artist at Ubisoft here. Once you have acted on PixelMasher's advice above, feel free to shoot me a PM for some feedback. Personally I like your stuff, but you only have 1 environment example, and 1 prop, you also aren't showing any breakdowns of how those are made, so it's difficult to judge the quality of the…
Hey dude, Right now I think the thing killing your chances when i look at your portfolio is the lack of content. especially when it comes to environment work. You have one semi-stylized enviro and then the car prop. It doesn't scream environment artist to me. Your work looks good, there is just not enough of it to get a…
Wow how good is this site that you can get advice from senior staff at the company you're applying for! I believe that anyone reviewing your portfolio is going to have a difficult time relating it to the type of games Ubisoft creates. It seems you work is almost more for films, or casual games. Not the high detailed…