Hey guys, I spend the afternoon on Marvelous Designer and here is the result after a bit of substance painter. Pretty happy with the normal map baked on the marvelous high poly.
Hi there ! Since last time, i applied my SD wood beam texture on my scene, did some lighting iterations to get a more bright and natural light, created a little dust particle effect. Also, i modeled a few props likes cables, or boxes to have more details. I had the idea to use Marvelous designer for the couch to get a more…