when doing the quick rig, do the step by step option. It lets you change the binding settings. By default it is set to linear iirc, try setting it to dual quaternion, it should give you better results. The axis on your mesh seems to be rotated weirdly. Try freezing your lowpoly first so the transforms are reset.
Ok, that makes sense. If you haven't noticed, I'm very new to this. In fact, this is my first game model so I'm kind of just winging it here. But if even a thousand different meshes are combined in a group, they all transform/translate together. So the same should go for rigging? That is the problem, I don't know anything…
I had reset the transforms. It probably looks that way because I didn't understand how to move the joints around at first and did some weird stuff. I did find it a little strange that the ring for the knee was actually down around the ankle. But in any case, I can get more in depth with this at a later time. For now, my…