Hello, focusing mainly on Sphere Two effect today. I'm doing a different take on a heal effect, I'm trying to make an "intimidating" looking one. It may be a support effect that heals the player instantly and then over time, but I want it to be one that if it was in an actual game and you saw it, you'd think twice about…
Hello, it turns out Sphere Two will be doing the hoovering.. I misunderstood the task and thought that the status effect didn't necessarily have to be a result of the impact. It says "shield, buff" - those two words confused me how an attacking impact would generate a shield or a buff to the receiver, so I went with a…
Hello, thank you very much for your kind words. Indeed when I captured that video a lot of WIP elements were disabled. I will be sharing an update of that ability soon. For now, here's the first version of my second ability, the status effect. Sphere two casts a burst heal with a heal over time on itself. This WIP shows…
Hello, The past week has been spent pondering ideas and doing a lot of RnD, the time is limited and I tried to keep things simple and straight forward. As I said in the previous post I will be taking part in the Realistic category. However, I do want to include stylised elements and a lot of magic. The subtle stylization…
Hello again, a bit more progress on the heal effect. Trying to "play" well between primary and secondary colours without making it noisy or seperate from each other. Can I also just say how much I love Random Seed in UE4? It's rarely used in-game but for something like this it works like a charm. Being random has never…