Easy enough to do in most packages. Pack the maps using your favorite texture editing app, Photoshop for example. Put two 1024s together into one 2048x1024. Then adjust the UVs to match. Scale each 50% on the U axis, and reposition each on U to match the texture. Create a material, load the packed maps, assign to both…
Hello guys. I need your wisdom again. I got a mesh (a character for example) that consists of multiple sub meshes and each one is unwrapped as a unique piece and has its unique textures. Now I want to combine it into one mesh, one UV map with combined textures. Let´s say a character has UVs for the body and UVs for the…