There's little information inside the roads to wash out in the first place. What the operation did was preserve the border edges/vertices of the two polygroups. Creating even more polygroups won't lead to ZRemesher preserving surface details; the borders of the groups will be frozen in place (eating most of the target…
True. And no I don't really want to many polygons. I used the remesher to just have a nicer topology. It actually did that. If I were to use the decimator master and manually do everything in Blender with the knowledge I have it would take me forever. Once I have the roads and the terrain detail in a very low poly count..…