The highpoly was sculpted and poly painted in zbrush following their refence images. And the details(shadow/light, AO, cavity) baked in xNormal and 3dsmax. The final scene is a diffuse only texture with no light. i guess used a wrong thread title.....should probably change the title to something less confusing. Thanks
If you look closely at Mr Capable 's Ear and Suit (?) UV, you can see the brush strokes. In fact, it really is possible the whole thing was painted by hand because zoom in really close and you can see repeating patterns and leftover gradients. It kinda reminds me of PS2 games where realistic games would still have…