I found several Max scripts that seperate all elements to objects but none of those keep the mesh normals. The only workflow that keeps the normals seems to be this: -Clone the whole object -Edit mesh, delete everything but one of the elements -Repeat This is for Destructible chunks that I need to import in UE4 seperated…
Thanks a lot, that works great! Yea, that wiki page was really helpful but making normals Explicit does not help in this case. Same problem with that script.
Have you tried face weighted normals script after you split them? In the end it's a pile of broken junk, does it look that bad in the engine with materlsa on them? I mean, nobody is going to notice