I found several Max scripts that seperate all elements to objects but none of those keep the mesh normals. The only workflow that keeps the normals seems to be this: -Clone the whole object -Edit mesh, delete everything but one of the elements -Repeat This is for Destructible chunks that I need to import in UE4 seperated…
Looks like Soulburn is using detach function, so it probably breaks normals aswell. I do the same as you : copy the object and delete faces. Dealing with normals is painfuly slow. Works only for editable mesh. I did test on a simple object, so, if it does nothing, it's because it crashed :p fn getElements obj= ( f =…