Hello, I used the Metalness disney exporter in DDO and connected the maps to redshift in Maya. Here ist the result. The main problem I have right now, is that the roughness doesn't seem to be the same. I set the colorspace to raw, alpha is luminance and BRDF is GGX. Do you have any idea what is wrong? By the way its the…
I am very new to Redshift, I have only rendered on thing in it so far but I got a very close match on all other maps, so sadly I don't have much more input in this. The model I used was the reflection + edge tint workflow which worked nicely with a diffuse + specular map, leaving the edge tint as is. The light intensity…